![]() And that, in sixty-nine words, is how the seven Metal Slug games, each brilliantly emulated here on the PSP, function. You have a fire button, a jump button and a bomb button and, should you find any vacant vehicles or willing animals along the way, feel free to appropriate them to the cause. There's no life bar: it's one shot one kill. ![]() The gameplay couldn't be simpler: make your way from left to right shooting enemy soldiers and vehicles before they shoot you. Rather, SNK's side-scrolling, run-and-gun war parody takes in a hundred different locales, from the deepest jungle to the deepest sea, each bristling with an individuality and style that a Tom Clancy cast would kill for. Sure, the latest 2D Street Fighter or Guilty Gear may have sharper characters and backgrounds but this isn't a stationary beat-'em-up. Indeed, it's thanks to this series that there are those of us for whom the prettiest face of videogames lies not in the future but in the past. Yes, sunsets are pretty to look at and yes, it's terribly impressive how life-like the metal on this AK-47 looks when viewed through that particle effect, but surely we play games to visit new worlds: not marvel at slightly more rubbish versions of the current one?Įxcuse the antagonism but, for fans of 2D pixel art, the decade-old Metal Slug series has never really been bettered for intricacy, personality, character and colour. One day soon, people will realise that there are only so many virtual suns reflecting on the surface of virtual lakes that one can go 'wow' at. Forget Alan Wake, Metal Slug Anthology showcases the best graphics ever seen in a videogame.
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